For longtime Mac, PC, and Xbox gamers, Bungie needs no introduction. Started by two guys in a one-bedroom apartment, it’s since grown into a multimillion-dollar game development company with more than 600 employees, responsible for the massively successful Halo and Destiny franchises.
While this company may dominate when it comes to making games, it needed a helping hand to dominate its AV systems.
With Continuant’s help, Bungie implemented a solution that met its needs. A Dante digital audio network replaced its archaic predecessor, offering a DSP source that could connect both rooms for greater efficiency. The system also includes 4K video screens, a point source system for better coverage and output, QSC audio processors, Electrovoice speakers, Dynacourse application, Midas mixers, Digital Projection projectors, and an Extron control panel to run the whole thing.
Like other multiroom solutions designed by Continuant, Bungie’s includes Dual Mode. In Simple Mode, the system can be easily controlled from the Extron panel by a user with any level of experience. In Performance Mode, more experienced users can take control using the mixers to create a more advanced experience.
Bungie firmly believes that “teams are stronger than heroes.” This mantra is what leads Bungie to build spaces that facilitate teamwork and camaraderie, such as an in-house theatre space and a common area that can double as a cafeteria and a meeting room. These spaces have been integral for the day-to-day life of the company’s employees, which is why when its AV systems began to show their age, Bungie looked for a new solution.
In its theatre, Bungie struggled with an antiquated audio processor and video system. The common area suffered from similar problems, along with an archaic digital audio network. Bungie was looking for an opportunity to upgrade to 4K video and DTS processing, along with a way to create a unified experience between the two rooms.